Adobe Flash Professional CS6

Adobe Flash CS6:Sprite sheets and Stage3D, wide platform and device support,Simulation, multiple AIR SDK support, and more
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New york, United Kingdom (prHWY.com) February 23, 2013 - Sprite sheets and Stage3D
Flash's animation antecedents clearly make it great software for game designers, and its new sprite sheet feature offers many advantages for game development. Sprite sheets let you convert vector art animations into bitmaps that are saved in a single large image file. By showing only a small portion of the image and moving the position of the image, Flash cycles through all frames of the animation. Sprite sheets are particularly important for devices with low processing power.
Generating sprite sheets in Flash CS6 is quite simple: Create a pixel-based animation and put all the sprites in one large flat image file. In a game, you create the animation by loading this single image and moving it quickly from one coordinate to another. This technique has been used in game development for years because it requires the least amount of processing power; the Graphics Processing Unit (GPU) does the heavy work.

Wide platform and device support
For a long time, Flash was only available for the Web. That changed in 2008 when Adobe developed AIR (Adobe Integrated Runtime). AIR is available on iOS, Mac OS X, Android, BlackBerry Tablet OS, and Windows, which makes Flash a powerful cross-platform development tool. You can even develop in Flash for Internet-enabled televisions (running on Adobe AIR for the Digital Home). Adobe also increased Flash CS6′s maximum stage size to 8192-by-8192 pixels.
While cross-platform developer tools tend to be limited to the most common features on all the devices, Adobe hopes that there will be a market for third-party developers to
provide additional features for Flash--a way for developers to just download an .ane file and put it into their Library path. For example, to allow your app to vibrate an iOS or Android phone, you'd use the Vibrate.ane file.

Simulation, multiple AIR SDK support, and more
Flash CS6 features Adobe Air mobile simulation, which allows you to test for accelerometer and GPS functions. Normally, the only way to test this would be to download your app to the device. This is tedious and impractical when you are debugging your software. So the simulator allows you to enter GPS coordinates to see how your app would respond. You can tilt it with precision to determine if your games behave as planned. This very useful tool already existed in Device Central, but that utility was dropped from CS6.
Testing mobile applications can be cumbersome, particularly if your app relies on GPS. In the simulator, you can test your app by entering geolocation data, and by using the gyro and various hand gestures.The other useful Flash feature is the SDK support for multiple AIR versions. Because Adobe releases new AIR SDKs regularly, you might have several versions of AIR simultaneously on your computer. It was a bit of a hassle if you wanted to test your app against those different versions. So in the Help menu, there is a new dialog box, Manage AIR SDK, where you can add all your instances. You won't be able to manage older SDK versions. But as soon as new SDK versions become available, you could plug them in here and it will be available in the Properties panel in the Target list.

Recommend: MP4 to Flash Mac and SWF to MP4 Mac

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Tag Words: adobe flash cs6
Categories: Computers

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